Character Creation and Twists of Fate

I’ve been thinking about randomized character creation lately. It seems to me the most enjoyable part of that is ending up with something unexpected. I’m less interested in gambling on the character’s power level than I am in being given a handful of interesting traits an potential hooks.

After a bit of tinkering, here’s what I’ve come up with:

  • Start each character with a luck pool that can be spent on rerolls.
  • Roll up some “twists of fate” for the character. These can include background elements, talents, flaws, personality traits, special events, and so on. I’m probably start with 3 twists per character.
  • Players can spend luck to reroll any of these twists.
  • If the player isn’t satisfied with their rerolls, they can spend a little select a twist. I’d likely put a “once per character” limitation on this. That way if the player has a concept they really want follow they can push for it, but they’d still need to leave some element up to chance.

So the final results would be that if a character leaves their initial rolls as is, they get to go into play with a full pool of rerolls. On the other hand, if they want to pick and choose their traits, they have some leeway to do so, at the cost of having fewer rerolls during play. Hopefully that’s a good level of enticement toward leaving things to chance. I want to encourage players to stick with their rolls as those random traits can help the player explore new character concepts they might not normally go with. On the other hand, making the reward overly potent can penalize existing character concepts and encourage fudged dice rolls.

As for the twists themselves, I’m thinking of covering a wide range of traits, but building some flexibility into each one. For example, a species / racial twist might give you an advanced trait package if you pick that species or let you act as a hybrid if you pick a different one. I’d also like to have flaws a possible twists. However, to avoid the issue of randomly rolling a weaker character, I’d likely go with a Fate like approach and have flaws benefit the character after they’re turned against them.

Published in: on August 19, 2013 at 5:43 am  Leave a Comment  
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