4e Ability Score Progression

I’ve noticed some issues with ability scores in 4e D&D. Here are a couple suggested fixes to help smooth things over.

Rounded Growth

The Rule: At every level the player would gain +1 to 2 ability scores, they instead gain +1 to all ability scores.
The Reason: Only increasing 2 abilities at 6 different levels puts the modifier for those two 3 points higher than any other score. Since the boosted abilities are usually the character’s strongest, this widens the divide between high and low scores even more as the character progresses. That in turn makes it harder to set a worthwhile DC for even two character with similar training but different ability priorities. Due to difficulty scaling, this has the net effect of making characters worse at everything else outside their focus as they reach higher levels. This rule change still keeps the range between high and low scores, but keeps that gap from widening at higher levels.
Gameplay Effects: While this does make higher level characters better overall, it’s mostly an increase in versatility over raw power. It doesn’t make them better at their strong suits, it just keeps their weaknesses from getting exaggerated at high levels.

Practiced Growth

The Rule: When you get a chance to raise all ability scores by 1, you can forgo raising one scores that’s at 9 or higher to raise a second score by 2. The score being increased this way can not be raised beyond 19. If the ability is used by one of the character’s powers or trained skills, raise the maximum to 21. Increase these limits (including the minimum score) by 1 for each previous time all scores could be raised by 1.
The Reason: This one is actually meant to counter the dominance racial ability modifiers often have on race selection. By giving races without a bonus to their primary ability the chance the catch up at higher levels, we can hopefully reduce the prominence of those bonuses a bit.
Gameplay Effects: The net effect should be pretty mild. In general, it’s roughly equivalent to letting the player swap their racial ability score bonus to a different stat at a certain level.
There is one possible side effect of combining this with Rounded Growth in that a player could choose to go with lower starting score to get more efficient use out their point buy. If that’s a big concern, consider limiting how many times this option can be selected.

Published in: on May 21, 2014 at 1:11 am  Leave a Comment  
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