4 Point Adventurers

While hidden menace is in testing, I’ve been musing over how you could trim down classic adventuring classes for an evening of light dungeon bashing fun. Here’s what I’m currently tossing around.

Each character starts off with basic training in a fighting style as well as a secondary area of expertise.

For the fighting styles, I’ve been considering “3 slot + 1 trick” approach. The slots I’m thinking of are a “main hand” or primary proficiency, an “off hand” or supporting proficiency, and an “armor” or passive proficiency. From there, just adding a special “thing this character is good at” and you’ve got some decent ground work for an fighting style.

I still need to mull over the areas of expertise. Right now I’m thinking of using areas such as exploration, investigation, persuasion, and logistics. I may adapt the 4 point approach of fighting styles to these. I can see “What tools do I use?” and “How do I stay safe?” being solid questions to ask for any of these.

I may post up some mock classes over the next few weeks to see how this works out. If that goes well I may revisit making an light rpg with an “Old School Hack” flavor.

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Published in: on December 11, 2012 at 8:08 pm  Leave a Comment  
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