Martial Reactions

I’ve been tinkering with setting up a one-shot style game with emphasis on finding a hidden threat. While I puzzle that out, here’s a “mixer” idea I’ve been toying with for making fighter actions more varied.

Special Techniques

At 1st level, a fighter gains 2 flourishes and 2 reversals. As they advance, they may gain more of both.

Flourishes are special rider effects that can be triggered when the user hits with an appropriate attack. Only one flourish can be used be used per action. Each flourish also has a special feature that reduces its effectiveness is used too often, due to enemies adapting to and anticipating that flourish.

Reversals are similar to flourishes, but are activated when the user misses. As with flourishes, they are limited to one per action and lose effectiveness if overused.

Sample Techniques

Here’s how the above techniques might look in a 4e style format.

Deadly Threat
Free Action – Martial, Flourish
Your mighty blow puts your foe on the defensive, making it that much harder for them to fight back.
Trigger: You hit with a weapon attack with no other flourishes.
Effect: The target of the attack is distracted (-2 to all attacks) until the end of your next turn.
Special: If you’ve used this power since the start of your last turn, the target is only distracted until the start of their next turn.

Unstoppable Force
Free Action – Martial, Reversal
Your powerful strikes can break through the heaviest armor.
Trigger: You miss with a weapon attack with no other reversals.
Effect: If the failed attack would hit the target’s Reflex, you can still do half the attack’s normal damage. If not, you can push the target 1 square.
Special: If you’ve used this power since the start of your last turn, the target may shift 1 square as an opportunity action to avoid this power’s effects.

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Published in: on August 17, 2012 at 6:09 am  Leave a Comment  
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