Warrior Fundamentals

Sorry for the delay. Being sick this week has thrown me for a loop. Here’s a rough idea of the base I’d like to build the warrior / fighter’s offense out from. This lets the character pick a style that favors their abilities and ensures they get results every round.

Weapon Expert

Pick 3 weapon properties.  You are considered trained in any weapon that has at least one of these properties (granting access to its advanced properties).  If the weapon has more than one of these properties, you’re treated as having mastered it (granting access to its expert properties).

Advanced Strikes

Choose an attack technique.  The technique must modify a standard weapon attack.  Note that a given action can only benefit from one technique.

Brutal Impact

  • Target Action: A weapon attack made with a two handed or heavy weapon.
  • Attack Effect: If the attack does not use strength to hit, gain a strength based damage bonus.
  • Miss Effect: If the attack misses, the target suffers knockback damage.

Darting Assault

  • Target Action: A weapon attack made with a light weapon.
  • Attack Effect: You may use your dexterity bonus as your ability bonus when making an attack against armor.
  • Miss Effect: You can make a guarded step as a free action.

Cunning Feint

  • Target Action: A weapon attack made with a light weapon.
  • Miss Effect: The next creature to attack the target gets a bonus to their attack roll.
  • After Effect: You can use your intelligence bonus as your ability bonus to attack rolls against the target until the end of your next turn.

Draw Out

  • Target Action: A weapon attack.
  • Attack Effect: You can use your wisdom bonus as your ability bonus to the attack roll.
  • Miss Effect: You gain a defense bonus against the target’s attacks until the start of your next turn.

Vicious Assault

  • Target Action: A weapon attack.
  • After Effect: The target takes a penalty to attack rolls based on your charisma.

Relentless Onslaught

  • Target Action: A weapon attack made with a weapon in each hand.
  • After Effect: The target takes knockdown damage based on your constitution.

Future Development

The “advanced” and “expert” properties mentioned in weapon studies are a nod to the an idea I saw a while ago about basing the stats of weapons on the user’s skill level. On review, this feature goes as far back as the weapon mastery system in basic D&D. I like the idea that two masters are even footing even if one is wielding an unlikely weapon. As such, weapons that start with weak basic traits will likely be brought up to parity with top tier weapons once their expert properties are unlocked.

Next time, I’ll take a look on how to add “mixer” features that encourage more varied fights.

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Published in: on July 18, 2012 at 10:24 pm  Leave a Comment  
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