Seed Deck Add On

I’m thinking of adding a deck of adventure seeds and ideas to Mezzo. This would serve a few purposes.

First, it would give the players a source of new ideas. This can be especially helpful if the players run into trouble figuring out what happens next.

Second, it would give me an interesting way to package settings and scenarios in a collaborative environment. In DM run games, you can just give all the details of a scenario to the DM. In a collaborative game, doing so means one player knows what’s going to happen ahead of time. While that’s certainly a possibly, using a deck gives us an interesting alternative. The key elements that make up a scenario can be revealed to one or all players during play. The players can than connect those pieces in different ways to create their own stories from the provided ingredients.

Here are some of the things I’m thinking of working into these rules.

  • Drawing Inspiration: Any player can draw a card to reveal new ideas.
  • Personal Cards: Each player can sacrifice initial influence to put cards into their hand. This sets their hand size for the game.
  • Seed Chains: Players can link cards to those already used. Doing so generates influence. This means a player who spends their initial influence on cards may generate more influence in the long run, but they to have to put in a little extra effort to do so.

If I do go this route, I intend to present this as an add on. I like the idea, but I want to keep the requirements to play to a minimum. As such while I may recommend these cards as a helpful tool, I want to make sure the system doesn’t need them to work properly.

If you have any suggestions or comments on this let me know. I’ve got a rough outline of the rules figured out and will probably add them to the playtest doc later this weak if there are no objections or issues.

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Published in: on September 22, 2010 at 8:06 am  Leave a Comment  

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