Bare Bones or More Flavor?

I’ve noticed the playtesting seems to be off to a slow start.  I had planned on doing the playtesting in rounds.  The first pass would be the core rules.  Second pass would test out extra options that add some more meat to the system.  After I have the rules down nice and sound I figured I’d release the setting based material.

It seemed like a nice logical progression for testing everything.  However, given the scant replies I suspect that making the first pass as bare bones as possible my have hurt the game’s initial appeal.  What do you folks think?  Is flavor important in early playtesting or is just testing mechanics a good idea?

What I may start doing is putting up bits from the setting I’m working on up here.  This is the setting I originally had in mind when working on Mezzo.  I’d just planned to test the mechanics first.

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Published in: on September 17, 2010 at 8:14 am  Leave a Comment  
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